

Link will forever need to be the good guy, and Princess Zelda will forever be held by the chains that bind her to her destiny. Taken at face value, theoretically, Ganondorf could be born and be an overall good dude but still succumb to the ultimate powers that be. The worlds within the Zelda universe are going to force its inhabitants to suffer no matter what and, ultimately, nothing will ever change that. Hilda’s intentions were good, nay, proactive compared to the intentions and rather passivity of the majority of Hyrule’s eras, but it didn’t matter. The most distressing point to this whole story is that you can’t change anything. This makes her no better than Yuga, Vaati, or Ganondorf. With the cycle broken, what does she do? She became the catalyst for someone else’s cycle, causing pain and suffering to those in another world. Hilda attempted to take control, but she couldn’t break the cycle, the cycle broke her.
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The theory of the series as a whole could be summed up in that evil and sacrifice are necessary in order to live a good life. But that didn’t work! Without the Triforce, the land fell into abandon. They could destroy the Triforce, thus breaking the cycle. Princess Hilda’s predecessors saw a way out of this.

Hyrule is a land of people who generationally are forced to suffer because of a cycle they couldn’t choose to break if they wanted to. These sacrifices are, ultimately, made by every resident of Hyrule as well. Absolute evil wants to rule and it takes the sacrifices of the Hero and the princess to conquer it. Even if some of the players change, the story is the story. Once every 100 years or so, evil tries to come back and conquer the land in search of the pieces of the Triforce. It’s no secret that Hyrule is stuck in an awful cycle. Hilda used her own champion, Ravio, to try to get it back, but when he failed, she bent toward darker magic, trying to resurrect Ganon for her own gain. Without it, Lorule, which ostensibly was like Hyrule, fell into deep disrepair. If no one could be happy with it, they’d have to be happy without it. Why did they destroy it? To stop the horrible cycle of war and famine that the Triforce brought. Princess Hilda realizing what she’s done. His journey takes him to the land of Lorule.
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Link must gain the Master Sword and free the Seven Sages before this can happen. Yuga has trapped her and the Seven Sages in paintings in order to bring back Ganon. Link tries to warn Zelda about Yuga, but fails. During gameplay, Link can map himself to walls and explore areas as a painting. This bracet, we find, allows Link to turn into a 2D painting. Additionally, Ravio gives Link a bracelet. Ravio is a shopkeeper that will rent or sell his unique weapons to Link. Later, Link wakes up in his house and is greeted by Ravio. Eventually making it into the castle by way of the Sanctuary, he is knocked out by the evil wizard Yuga. He is tasked with an assignment that requires him to go to the palace, a la, the opening of many a Zelda game. Essentially, Link is a blacksmith apprentice that is plagued by dreams of Princess Zelda being attacked by something. When you look at A Link Between Worlds, it’s not that big of a stretch to connect to the two by gameplay.ĭue to the nature of the gameplay and being able to tackle it in any order, the story plays out in bits and pieces until the end when the answer to everything wallops you in the face. The series-shattering concept that you could buy any weapon you wanted, as compared to finding them in dungeons, and thus tackle any dungeon in any order, went a long way to bridge the gap between, say, A Link to the Past and Breath of the Wild. It’s worth noting that A Link Between Worlds, along with some elements from Skyward Sword, is where most modern Zelda games began to originate. Rather, it simply takes place in the same environment, set hundreds of years after the events that took place in the previous game. The story of A Link Between Worlds has little to do with A Link to the Past. You wake up, find out the princess and Hyrule is in danger, and then go and try to save the day. Released in Japan as a direct sequel to A Link to the Past (with a literal 2 attached to the title), A Link Between Worlds plays a lot like a typical The Legend of Zelda game.
